|-----------------------------------------------|---------------------------|-------------------|--------------------------| | Domain | Constraints | Generative Rules | Outcomes | |-----------------------------------------------|---------------------------|-------------------|--------------------------| | Differential equations | Boundary conditions | Equations | Solutions | | Formal systems godel-escher-bach | Axioms | Inference rules | Theorems | | Chess games | Openings and endgames | Moves | "Solved" games | | Conversations | Greetings and farewells | Social norms | Discourse | | Life most-human-human | Birth, death(, and taxes) | Culture | 42 | | Poetry | Meter | Grammar | Art | | Philosophy (Kantian) | Categorical imperatives | | Hypothetical imperatives | | Leverage (Archimedean) | Fixed place to stand | Lever long enough | Move the world | | Finite and Infinite Games fin-inf-games | | Rules | Scripts | |-----------------------------------------------|---------------------------|-------------------|--------------------------|
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And this is a universal law: a living thing can be healthy, strong and fruitful only when bounded by a horizon; if it is incapable of drawing a horizon around itself, and at the same time too self-centred to enclose its own view within that of another, it will pine away slowly or hasten to its timely end.
Programmes and games¶
Infinite games: play proceeds by changing the rules
Strange loops: programmes that operate upon themselves
Bibliography
godel-escher-bach Hofstadter, Douglas R. 1999. Gödel, Escher, Bach: An Eternal Golden Braid. Basic Books. ↩︎ 1
most-human-human Christian, Brian. 2011. The Most Human Human: What Talking with Computers Teaches Us About What It Means to Be Alive. Doubleday. ↩︎ 1
fin-inf-games Carse, James P. Finite and Infinite Games. ↩︎ 1
uses-and-disadvantages-of-history-for-life Nietzsche, Friedrich Wilhelm. “On the Uses and Disadvantages of History for Life”. ↩︎ 1